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Metroid Prime 2: Echoes Full Movie Hd 720p Free Download > DOWNLOAD








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Intergalatic bounty hunter Samus Aran has been hired by the Galactic Federation to solve the mystery of what happened to a group of Federation Marines, all of whom vanished on the planet Aether. When Samus arrives, she finds every one of the Marines dead, apparently slain by powerful, shadowy creatures-but in the middle of her investigation, she sees a figure that seems to be… herself, in a dark suit. Samus follows her double into a portal that leads to a world filled with the same shadowy creatures that the Marines' logs hinted at. Samus eventually learns of the evil that surrounds the planet. It would appear that a meteor carrying Phazon, the mutagenic compound that the Space Pirates were using on Tallon IV, struck the planet, creating a Dark Aether where an evil race known as the Ing were born. The Luminoth, wise creatures that lived on Light Aether, warred with the creatures, but they are being destroyed due to the Ing's theft of their own planetary energies. The Luminoth beg Samus for her help in restoring the energy and destroying the darkness for ever. Samus agrees…and a new adventure begins!
Sent to assist a Galactic Federation squadron stranded on the planet Aether, Samus Aran is thrust into an all-but-lost war between the dying Luminoth race and the umbral demons known as the Ing, on a world torn between light and darkness.
When you enter Metroid Prime, you are aboard a wonderous, majestic yet somewhat creepy space station. As you move on, it becomes an epic. With Metroid Prime 2, things are different. The atmosphere you enter is very dark and frightening. As the game picks up, it moves away from this into and adventure game. Sadly, it does not measure up to its predecessor.<br/><br/>In Metroid Prime 2 you are in a fearsome battle against the Ind, Dark Samus, and the Space Pirates. Metroids? Where Metroid Prime had plenty of Metroids, this game provides very few.<br/><br/>In this game, your mission is to restore energy to the temples on Aether but going into the dark dimension and take the energy transport module after battling a guardian. For the most part, the game is pretty good, but the dark world is just stupid.<br/><br/>There are many annoying creatures that you fight repeatedly. The Space Pirates are now very easy to defeat. Their base is very different, and easy to get through. This makes for a disappointment for the space Pirates.<br/><br/>So why is the game good? Well, it porvides some more action than the original. It also contains some of the coolest boss fights (Amorbis, Quadraxis, Dark Samus 3rd form). The coolest video game track invented is Quadraxis. It also has some cool places, with sanctuary Fortress coming in first, followed by Torvus Bog, Temple Grounds, and last- Agon Wastes (which did go to waste.) Overall, it&#39;s a good way to entertain yourself and creates a great story, so it&#39;s definitely worht the look.
(www.plasticpals.com) Hot off the success of Samus Aran&#39;s first foray into the 3D realm, Retro Studios went back to work on the inevitable sequel. Samus takes off from Talon IV only to retrieve a distress signal from space marines stationed on planet Aether. The Luminoth are in a life and death struggle with the Ing and it&#39;s up to Samus to save them.<br/><br/>Echoing the goals of Mario Sunshine and Billy Hatcher, the goal of the game is to return light to the realms of Luminoth that has been stolen by the Ing and taken to Dark Aether. Dark Aether is another dimension that bears some resemblance to similar dark realms in other games (such as those in Zelda A Link to the Past as well as the Legacy of Kain series). Unfortunately, Samus can only pass between the two dimensions at set portals. An inactive portal can be used to enter the opposing realm by powering it with a beam blast of the right affinity.<br/><br/>Dark Aether, as its name suggests, is an evil realm where visibility is poor. There&#39;s a venomous mist that impedes progress by syphoning energy from Samus unless she is protected by small light beacons scattered about the scorched landscape. The Ing have the troublesome ability to dissolve into a sort of oil slick and reappear at will, and some will even disappear into the opposite dimension momentarily to evade detection. Meanwhile, standard creatures that populate Aether can be possessed and transformed by an Ing host, thereby augmenting their natural ferocity and resiliency to weapons.<br/><br/>Once again Samus loses her power suit inventory at the outset when she is ravaged by an Ing horde. While there are plenty of missiles and energy tanks to be found, Echoes does away with the standard beam and visor augmentations found in other Metroid games in favour of entirely new ones. She will find Light and Dark beams, as well as a combination of the two, complementing the new Light and Dark suits (both of which are a nice change of pace from the typical Varia). There&#39;s a new multiple lock-on missile launcher. There&#39;s a visor for cross-dimensional targeting. And then there&#39;s the titular Echoes visor, allowing Samus to see vibrations which are the keys to opening a small assortment of echo locks.<br/><br/>The game is not without its flaws. Making its first leap into 3D is the return of the Space Jump, which works extremely well despite Samus being limited to jumping in a fixed direction. It is acquired late in the game, and is unfortunately limited to only a few key areas. Unlike other Metroid titles, it&#39;s used mainly for gaining distance rather than altitude (unless used in conjunction with specially marked walls). It was nice to see it in action but felt like an after thought.<br/><br/>Despite the game&#39;s subtitle, the Echoes visor is also largely wasted despite its potential, as it is acquired near the end of the game. Getting around Aether involves a lot of backtracking, exasperated by the existence of two dimensions. Players will be mollified by upgrades they manage to find the second or third time through an area, but the warping ability would&#39;ve helped had it been available sooner. Dark Aether space pirates annoyingly spawn in the same areas and have the intelligence of their 16-bit predecessors. Some of the enemies in the game, such as the sprightly Rez bits, are annoyingly accurate by comparison.<br/><br/>Naturally, presentation takes a backseat to game play. Entering the portals between dimensions triggers a redundant animation (similar to Mario Sunshine) that would&#39;ve been much cooler had they copied the twisting distortion effect from Legacy of Kain. There is no voice work in the game, which would have helped the scenes with the space marines and, even if it was gibberish would give voice to the Luminoth (and wouldn&#39;t it be cool to finally hear Samus&#39; voice?). The in-game cinematics are beautifully rendered but lack the flair of games such as Metal Gear Solid or Resident Evil 4 and are nowhere near as intricate.<br/><br/>Players will take offence when, during a certain morph ball puzzle, the camera view swings behind a wall, giving the worst possible view of what needs to be done (make the puzzle challenging in and of its own right rather than unfairly hiding the objective!). Speaking of morph ball puzzles, there are quite a few of them in this game and they are all excellently designed.<br/><br/>On the plus side, the game cannot be faulted in the area of graphics, sound, or play control. The many hardships will surely alienate less courageous bounty hunters, but Echoes proves to be an excellent adventure for those worthy of the power suit. Like its prequel, there is an enthralling sense of immersion and atmosphere. Exploring Aether&#39;s many secrets, one is overcome by the diversity displayed in each and every environment. The enemies are for the most part species creeping into the decaying Luminoth ruins, with the Ing providing a nice change of pace from the outdated space pirates. Just perfect. The boss battles are challenging, epic in proportion and leave you with a sense of satisfaction when the dust has settled.<br/><br/>In a long line of sequels, Echoes manages to stand out as a unique, Ikaruga-esque addition to the franchise. While I may have focused on the negatives, it is a worthy trek for Metroid fans. The morph ball puzzles are fantastic, some of the best in the series, and you can cut the atmosphere with a knife. The Prime series is all about immersing you into the world, and it does a damn good job of it.

Same as above, except after the credits, a shot of the planet Aether comes up, showing how Dark Samus rematerializes again in space.
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